The world of The Copper Crow

River Marches

Explore the River March

Touch map to explore

North-up illustrated River March map, with Greyfen in the northwest, Kingsbridge and Highbridge beside the central Marchwater River, Southmere downstream, Blackreed Marsh to the west, the Stonespine in the northeast, and Darkermere Vale in the southeast. Place descriptions follow the map.

Between the river and the wild

The River March is a country of working folk, hardy travellers and enduring towns. From Highbridge at Kingsbridge to the reed causeways of Blackreed, river and road bear grain, timber, letters, news and neighbours between valley and hill. At the west end of Highbridge, the Copper Crow turns such reports into print above its public room.

Southmere’s barges carry grain, salt, cloth and tool steel towards Kingsbridge. Lowbank keeps the winter grain; Greyfen brings northern road news to market. The paper follows that everyday work: a shared oven, a cleared well, a fair returning to Mireholt’s green.

Beyond the towns lie mist-hidden causeways, the ruined Old Road and the East Hills’ wolves and cairns. Ask after the crossing ahead, travel in company, and leave word before taking a wild road.

Shop the Coffee
Lowbank Granaries · Southmere’s winter reserve
Lowbank Granaries · Southmere’s winter reserve

Places in the River March

Places in the River March

Choose a place to explore its story.

What Is a Witch Beacon?

The Bridgeward · kept by Highbridge’s toll keepers
The Bridgeward · kept by Highbridge’s toll keepers

The Witch Beacons began as promises between settlements and the people who travelled their roads. Millers, boatmen, toll keepers and neighbours kept a light where help might otherwise be a long walk away.

The lamp marks the refuge. Runes worked into its stone, iron or timber bind a small ward around a sound, tended station. Travellers gather within that protection to wait for company, daylight or a safer passage. Keepers trim wicks and clear the glass and paths; uncertain repairs are left to the wardens.

The register has its gaps: Blackreed’s Eye is unlit, the Split Lantern damaged, and the Nameless Wick abandoned. A wandering glimmer gives no assurance that a ward still holds. Ask at a Warden post before relying on an uncertain station, and keep to the known road.

The Copper Crow

Tavern and printing house at the west end of Highbridge.

Blackreed Marsh

Marked causeways only; mist hides water and track.

Kingsbridge

Principal town: Highbridge, quays, market halls, Warden office and the Copper Crow tavern and press.

The Weeping Wood

Keep to the road. Answer no voices.

Highfold Fall

Boats land above the drop; rapids rise after rain.

Watcher’s Ruin

A necromancer’s broken stronghold. Strange lights still keep watch above the river.

Greyfen

Northern market, mill and four gates; wool, salt and Highfold notices.

Barrow Wood

Old mounds beneath the oaks; company advised.

Southmere

Ferry and quay; Lowbank stores the winter grain and St. Orra’s tends the sick upstream.

Darkermere Vale

Pack beasts balk; bells carry in still air.

St. Orra’s Convent

Physic house and river hospice above Southmere.

Old Ford

Shallow in settled water; closes after upland rain.

Mireholt

Small road hamlet on firm ground between the Weeping Wood and the South Road.

The East Hills

Wolves, old cairns and abandoned shafts.

Riverside Watch

Flood gauge, patrol bell and relief post.

The Old Road

From the Issue 003 survey:
Ruined causeway; patrols increased since the incursion.

Reedbridge

Carts cross singly; yield to patrols.

White Cairn Workings

Ancient Duergar diggings, now haunted by Knockers whose tapping draws travellers deeper, never to return. Locals barred the entrance after the disappearances.

Lowbank Granaries

Public scales and Southmere’s winter reserve.

Blackstone Redoubt

Warden post and Old Road patrol muster.

Marshwatch

Last staffed shelter before Blackreed.

Stone Ford

Safe only below the eastern water mark.

Southmere Ferry

Last passage at dusk; flood orders govern.

The Western March Valley

The far western valley: scattered upland holdings, long roads and the edge of the familiar March.

Fangelburg Prison

An ancient mountain prison; the Last Beacon stands farther east among the frozen peaks.

The Stonespine Heights

The northeastern peaks: yetis, broken ice and country beyond reliable rescue.

Highbridge

The stone crossing that binds Kingsbridge to the western roads and the Copper Crow.

The Marchwater River

The waterway carrying trade, weather and news through the River Marches.

Oakridge Hall

A roofless hall on the wooded northern shelf, above the roads near Greyfen.

Reedbank Fields

Terraced fields and farm roofs above the western river crossings.

The Westroad Watchtower

A weathered tower beside the winding upland road west of Greyfen.

Eastroad

The eastern road climbs from the settled March towards the hills and distant Eastridge.

Southmere Inn

A stopping place among Southmere’s roofs, where river news meets the southern roads.

Witch Beacon 6 · The Miller’s Lamp

Recorded maintained · Issue 003, Sheet II · 34 Harvestwake, Year 221

Witch Beacon 9 · The Quay Light

Recorded maintained · Issue 003, Sheet II · 34 Harvestwake, Year 221

Witch Beacon 12 · The Widow’s Watch

Recorded maintained · Issue 003, Sheet II · 34 Harvestwake, Year 221

Witch Beacon 14 · Blackreed’s Eye

Recorded unlit · Issue 004 · 16 Emberfall, Year 221

Witch Beacon 17 · The Bridgeward

Recorded maintained · Issue 003, Sheet II · 34 Harvestwake, Year 221

Witch Beacon 19 · The Split Lantern

Recorded damaged · Issue 003, Sheet II · 34 Harvestwake, Year 221

Witch Beacon 22 · The North Vigil

Recorded maintained · Issue 003, Sheet II · 34 Harvestwake, Year 221

Witch Beacon 23 · The Southward Lamp

Recorded maintained · Issue 003, Sheet II · 34 Harvestwake, Year 221

Old Beacon · The Nameless Wick

Recorded abandoned · Issue 003, Sheet II · 34 Harvestwake, Year 221

Báknsíðastr · The Last Beacon

The final ward east of Fangelburg. Beyond its light, no rescue can be promised.

Hallow Coven Caverns

Beyond the clustered cave mouths, flooded halls carry whispers from the dead. A witch coven controls the crossings, marking its chosen paths with candlelight. Follow those lights carefully. Some voices in the dark know your name.

Noc-Vespers Vale

A forgotten burial road lies beneath pale mist and an ancient necromancer’s parting gift. More than a thousand years later, the haunting still claims travellers.

Gallowgold Hollow

Gold glimmers beneath the roots of the southern marsh’s oldest tree. Its little green-coated keeper offers travelers a bargain, but those who follow him inside may lose far more than their coin.

The River March

Coffees from The Copper Crow